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descs.txt
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1997-05-11
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323 lines
x ninja
x samurai
x monk
shogun
x ifrite
sandstorm
x alibaba - reduces all opponent's ammo to 5
x kizi
x wendigo
arrows of the wind
golom
sargon
one extra rune
Ninja: Longdesc
There is much rumor and bruhaha about what Ninjas actually
were/are. There is no absolute answer to this question, because ninjas
exist(ed) over a few hundred years, and many widely varying clans and
individuals called themselves ninja. However, the art form of the ninja,
Ninjitsu, can be defined as "the art of disappearing". The attacks and
defenses of this form tend to concentrate on evading the opponents vision
and using moves upon them which throw them away from the Ninja, allowing
him to continue unimpeded.
With this in mind, we have coded the ninja rune to allow the
possessor to move and fire silently, even on elevators. Sneaky bastard
could be coming up right behind you, and you'd never even notice until he
kindly inserted his dingus into your Calvin Kleins. Also, when the Ninja
dies, his corpse and equipment disappear, turning victory to ashes in his
enemy's mouth. Lastly, and most powerfully, the Ninja can use his mastery
of the art of vanishing in order to teleport. Select the shotgun, and
fire. Wherever your shot hits, you will appear. Very good for getting in
and out of bases quickly.
Ninja -Shortdesc
Fire your shotgun to teleport. You move and fire silently. When you die,
you leave no corpse or ammo.
Ninja - When you pick it up: You have attained Mastery of Ninjitsu!
Samauri - Longdesc
Samaurai were warriors of noble birth whose dedicated themselves
to the service of their lords. Practicing zanshijitsu, the art of martial
prowess, they made their blades and arrows into precision instruments,
extensions of their ki spirits. We reflect this in game terms by allowing
the axe and nailguns resemble their traditional swords and arrows. These
three weapons all do double damage to opponents, and the sword has 10
times (ten times, you read that right) the reach of a normal axe. In
addition, Samaurai were often Hamamoto, overseeing a small fiefdom whose
people were devoted life and soul to the wellbeing of their master.
Toiling day and night to keep their master's armor in fine shape to repel
the attacks of his enemies, they both raised the art of armoring to an
amazing level and allowed him to concentrate on the deaths of his enemies
rather than his own. For the game, we have given him an automatic
regeneration of 200 red armor every fifteen seconds.
This means that if the Samaurai has followed the teachings of his
Shogun well, he will know that a swift attack and a swifter retreat will
allow him to marshall his strength and wade into the fray again.
However, the Samaurai's existence was ended by the rise of the
middle class and their cursed imported muskets. As a result, his shotgun,
double barrel shotgun, and rocket launcher all do only a quarter of the
damage they normally do. The Samaurai prefers to seek out single combat
or use his precision aim, rather than blasting away with that foolish
buckshot. However, the Japanese did use rockets and explosives a great
deal in warfare, but mainly to sow confusion, not to massacre. We have
translated this into the game by allowing his explosives, although doing
little damage, to send his enemies flying like Mormons running from Mark
Twain.
The Samaurai is probably the best rune for a fighter who can aim
well and seek out one-on-one duels. Remember the armor regen, and that to
live to serve your lord is greater than to die when there was no need.
Samauri -- Short Desc
2x damage with axe and nailguns. 1/4x damage with shotguns and rocket.
Red armor regens to 200 every 15 seconds. Axe has 10x the reach normal.
Zen Monk -- Long Desc
Japanese Zen monks evolved from the traditions of Shinto,
animistic belief in the spiritual forces of nature and ancestors,
Buddhism, and Daoism, a belief in a cosmic balance and the importance of
the individual within it. As a result, the Zen monks tended to attempt to
understand the world around them while training their minds and bodies to
epitomize the harmony and strength they observed in the world. Some of
the world's greatest martial artists have been Zen, Buddhist, or Daoist
monks.
Monks would often spend hours standing (or even exercising!) under
waterfalls, in hotsprings, on windy cliff faces, in the depths of winter
snows and the blazing heat of summer. As a result, they learned to tap
into the Ki, or life force, (an originally Chinese idea) that flows
through all things--kind of like the Force, except if you got high you
could see it. This meant that when they meditated in certain holy sutric
positions, they could withstand physical assault without flinching or even
moving. Their bodies had ceased to be bodies, and were simply conduits to
a deep energy well.
In game terms, this means that the monk cannot be damaged or moved
by any weapons when he stands still and does not fire. When he does fire,
after three seconds he has been able to regain his mental balance and has
become again totally resistant.
The monk is never damaged by splash damage--his exposure to the
elements has made him resistant to such things.
The monks learned to restrain themselves from cupidityd up there
in those monastaries, so the monk can only pick up a weapon once... after
that, he has to find ammo packets for it.
The monk requires -patience-. If you have no patience, try
neither to use nor to kill the monk.
Monk-Shortdesc
If you do not fire nor move, you will take no damage from weapons. You
take no splash damage. You cannot pick up a weapon more than once.
Monk-When you pick it up
The rock is unmoved by the storm
Shogun -- Londescs
The Shogun of Japan was the martial leader of the country--though
often this involved leading the armies allied with him against the lords
attempting to overthrow him. To be Shogun was to have mastered the art of
conquest. In addition, as Shogun one could always count on the legions of
samaurai dedicated to the throne of the emperor who you served.
The Shogun is empowered to teleport automatically to his enemy's
-base- simply by selecting the axe and swinging it. This is to reflect
the omnipresent armies of the Shogun and the swiftness with which he
could raise and direct an army. To take into account his samurai
servants, his armor degrades at only half the normal rate when he is hit.
The Shogun rune should be used by an expert player who can grab
the flag and not lose it. You have a strategic advantage: use it.
Shogun: Short Desc
Select axe and swing: teleport to enemy's base. Armor takes 1/2 damage.
Ifrite: Long desc
The ifrite, efreet, ifreet, ifreeti, ifriti, etc. is a fire demon
from the Arabic tradition. It can be found in the thousand and one
nights for those interested. It is often called one of the race of Genie,
though those are actually Djinn, a race of wind spirits. However, they
share many of the same aspects--they come from a different plane than
ours and are alien intelligences, often destructive and demonic. The
ifrite's power is centered around mayhem and fire. So, for the game, we
give him total invulnerability to his own blast damage, as well as
invulnerability to lava. (actually, he regenerates health whenever
swimming in a bath of nice molten rock). His blast radii are also much
larger than normal. When the ifrite is on your ass, expect to be seared
by his malignant flames.
The ifrite rune is pretty uncomplicated, but best used by someone
who can really lay it down with the rocket and grenade launchers. Grab it
quick on a level with lava.
Ifrite: short desc
Invulnerable to lava and his own blast damage. Blast radii larger than
normal. Regens health in lava.
Ifrite: When you pick it up
You are the Ifrite, the embodiement of fire!
Ali-baba, Long Desc
I'm sure all of you know the tale of Ali-Baba and the forty
theives, how he managed, through a great deal of thief-like trickery
himself to defeat a gang of brutal bandits and make off with all their
treasure. It would take far too long to sum up, but suffice it to say
that if Robin Hood and this guy teamed up, the rich would be not only be
stolen from, but killed on the way out. Arabian stories are so nice 'n'
bloody.
Anyway, in game terms Ali Baba steals from those he touches,
taking almost all the ammo from their currently selected weapon while
stealing a portion of it.
In addition, given his ability to get out of very sticky situations, when
he falls into lava he has a chance of teleporting out again, back to his
base--except when he has the flag.
This is a good rune for a tactical player who practices using it.
If you get it right, you can render an opponent helpless to harm you,
while equipping yourself for his grisly demise. Sneak up on 'em, touch
'em, run away and wait for their gun to click dry.
short-desc, Ali-Baba
When you touch an opponent you remove almost all thier ammo from their
current weapon and get some of it. You sometimes teleport when in lava.
Ali-baba: When picked up:
You become the sneaky Ali-Baba! Pilfer, pilfer, pilfer!
Kizi Long Desc:
The Kizi (quaddi, kartsa, quazit, etc.) were semi-mythical
fanatical bodyguards to the noble familes of Arabia. In mythology, they
rode magical ebony horses that allowed them to return to their lord's side
in an instant. In historical reality, they were vicious mother-fuckers
hopped up on all sorts of now-illegal shit, and the more you hit them, the
more they hit you back. In game terms, this means that the more damaged
the Kizi is, the more damage he does and the greater his resistance
becomes. In addition, to reflect his ability to return to the side of his
lord, simply by selecting the axe and swinging, he returns to his home
base--except when he has the flag.
kizi short Desc:
Select the axe and swing: return to your base. The more damaged you are,
the more damage you do and the less you take.
Kizi When You Pick It Up
You have become the Fanatical Kizi! Kill in the name of Allah!
Wendigo Long Desc
The Wendigo is an American Indian legend, something used more to
frighten children than as a totem to be revered or respected--but
feared, always feared. He is the frozen spirit of the north, the ultimate
hunter, fueled by an enternal hunger and an eternal rage. At his behest
the winter storms whip their sleety claws across our faces and it is with
his spirit in their brains that the starving wolverines launch themselves
at bears. His icy arrows freeze those they touch and the land around him
turns barren and slippery with cruel ice.
In the game, whenever a shot from the Wendigo hits an opponent,
their vectors lock--speed and direction both. This means that if the
Wendigo shoots someone running towards a wall, they will be unable to stop
themselves from sliding into the wall and getting stuck there briefly--an
easy target for the Wendigo to mangle.
However, his eternal hunger knaws at his entrails--the wendigo
suffers a slow health degeneration due to his perpetual famishedness.
The wendigo is best used by a player who can judge velocity and direction
well--knowing when to shoot the enemy to get him stuck in a corner or
slipping into that lava pool.
Wendigo Short Desc:
Your health slowly decreases. When you shoot someone, their velocity and
direction lock for a short period of time.
Wendigo when you pick it up:
You have become the icy terror known as Wendigo!
Golem Long Desc:
A golem (golem, gholem, Holom, same indo-european root as Ghoul)
is a man-shaped artifact created by a Jewish Cabalist. Powered by the
words of the Torah (holiest of Jewish books) which are placed inside its
head and having no free will, the Golem lives to serve its creator and the
Jewish race. It is made of clay and rock, feels no pain, and has
incredible strength. To this end, in the game the Golom takes a quarter
damage from all weapons, enabling him to continue his single-minded
pursuit of the deaths of the enemies of his masters. However, the
totally unintelligent Golom cannot figure out how to use something as
complicated as a rocket launcher or grenade launcher, and so is disallowed
the use of these weapons.
In addition, the unfleshly body of the Golem takes no damage from
slime or lava, nor does he drown without air. To destroy one of this
behemoths is a formidable task.
The Golem is best for base-storming or protection. Watch your
health--the heady high of taking eight rockets in a row and surving
shouldn't delude you into thinking that you're invincible.
Sargon Long Desc
Sargon was a king in ancient Babylonia/Assyria who practically invented
things like supply lines, the reserve, and the concept of total war.
Infamous as the first person in history to practice genocide against the
Jews (killing more than a million men, women, and children during his
depopulation of Norther Israel) he was nonetheless one of the most
brilliant strategic minds in history.
In the game, when Sargon picks up ammunition or health, it gives
him twice the amount it would give another. This is to reflect his
careful rationing of supplies, the strict discipline in his armies, and
his excellent supply lines. To honor his ability to always defend his
capital while waging a war (other rulers tended to send their armies out
in a huge mob, rather than leaving some to protect the home they were
going back to) he does double damage to anyone carrying his team's flag.
Lastly, to ironically give credit for his hebricidal tendencies, he does
double damage to the Jewish Golom.
When you pick it up
You have the strategic mastery of King Sargon!
Sandstorm Long Desc
Those crossing the Sahara desert know full well the danger and
power of a sandstorm. Blinding and stinging, the coursing sands can
easily bury the unwary. One posessing the sandstorm rune will do a random
amount of damage to those in his vicinity every once in a while.
Sandstorm Short Desc:
Random damage to those near you.
When you pick it up: You are now aided by the spirit of the Sandstorm
Arrows of whatever:
Long desc: This magic quiver will enable all of your firepower to
be delivered at twice its normal speed--not firing twice as fast, but
reaching the target twice as fast. This means that your rockets which
were so dodgeable before now angle in like a falling meteorite. Enjoy the
screams.
Short desc: Your shots go at twice normal speed.
What it says when you pick it up:
You have the Arrows of Whatever!